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Sonucais
Trying to live a new peaceful life making games. Classic Arcade is the best.

Alex 'Sonius' PG @Sonucais

Age 33, Regular dude

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Barcelona, Spain

Joined on 6/21/05

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W.I.P. Game: Parodius FLASH

Posted by Sonucais - July 15th, 2008


I'm in the making of another new Flash game like Taiko Flash Simulator or Logic Flash. This time I'm working on Parodius FLASH since I'm stuck with the other ones and I don't have the enough inspiration to do finish my flash movies (Yeah, Furry Random Stuff 4 stills delayed).

Parodius FLASH was announced Jun 11th 2008, and yesterday was released the first Beta Demo. The demo is quite pretty INSANE, you can go test it at my SheezyArt clicking here. Tested on my Wii and looks like I could do perfectly a version for it (Opera). We are on the making of it. To read more about Parodius series click here. So yeah, Parody of Konami's Parodius that parodied Gradius. Keep waiting ;)

Have a nice day! Btw, Nintendo's and Sony's E3 are really soon!

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Comments

Looks Great! Looks hard as hell though. I can tell it's no where near completion but it still looks like it will come out to be a fun game.

:^D

I will be flying until the goal XD

No!

omg is there an end 0_o so.... many... laser beams.... D=
Will you be able to shoot or just dodge?

Of course you'll able to shoot, and get powerups to level up skills via a menu like in the original Parodius games, and other specials stuffs. The demo it's just insane, that would be an extreme level. No end, lmao.

Just go behind her lol

So true, but I can fix that xD

Looks really good....One thing how many lives are we going to be able to have in this game.

Hmmmm, I should think about that. Infinites will not, of course.

Well i played the demo and it was pretty easy all i had to do was stay in one place where she cant shoot me and in total i died twice :3
But besides that the music was awesome!!!Im pretty sure itll be an awesome game
just make it harder XD

Harder, eh? xDDDD

I see how you've made the ship gradually catch up to the mouse, y'know like it's speed decreases as it gets closer- PLEASE DON'T KEEP THAT IN THE GAME.
In a game like this where the main challenge is to be extremely fast n accurate, something like that just breaks the whole thing and adds in a massive chance of dieing when it's not the player's fault- Because the ship was catching up to the mouse. That's just gonna drive everyone insane.

Also, have the option to be able to control with the mouse or the keyboard, it'd be pretty easy to add in somethin like that.

Also, make sure to have the cat boat thing.

The game will be definitely with mouse. And the bosses will never be that insane. So, if you die and lose all your powers is not actually coding problem, it's just you need get speed powers, or learn to control it. You are the first one who said not to the mouse control with the smooth thing. I will not change it ^^;

Have you gotten any luck with the shooting? I actually think you should leave it out.

Wut?

Silly I-smel. Using the slightly delayed mouse actionScript makes it less likely for glitches to occur, such as going through laser beams and walls!

We'll see it. If you ask people who knows how I code will totally tell you I don't code like people should, lmao. I hope will not have any glitch.

It is a tough demo with no end. BTW, there is another way to stay safe besides getting behind her. Also my brawl code is on your previous page.

Fixed all that. Added to my list.

lol, this is awesome! i loved the origional Paridous seriese, and this demo is damn hard XP
one thing i found though is if you stay just below the middle, though high enough not to get hit by the pipes you wont get hit by anything (other than that random Vegeta XD)
seriously though, your awesome for this!

I'm fixing all that stuff, be sure to stay tuned!

nice page

O_o; Hola.

cool

cool